
// Current.java
// Andrew Davison, ad@coe.psu.ac.th, Jan 2023
// Generated at https://www.jsonschema2pojo.org/

package com.mygdx.game;


public class Current
{
  private int last_updated_epoch;
  private String last_updated;
  private float temp_c;
  private float temp_f;
  private int is_day;
  private Condition condition;
  private float wind_mph;
  private float wind_kph;
  private int wind_degree;
  private String wind_dir;
  private float pressure_mb;
  private float pressure_in;
  private float precip_mm;
  private float precip_in;
  private int humidity;
  private int cloud;
  private float feelslike_c;
  private float feelslike_f;
  private float vis_km;
  private float vis_miles;
  private float uv;
  private float gust_mph;
  private float gust_kph;


  public Current()
  {}

  public Current(int last_updated_epoch, String last_updated,
                 float temp_c, float temp_f, int is_day,
                 Condition condition,
                 float wind_mph, float wind_kph,
                 int wind_degree, String wind_dir,
                 float pressure_mb, float pressure_in,
                 float precip_mm, float precip_in,
                 int humidity, int cloud,
                 float feelslike_c, float feelslike_f,
                 float vis_km, float vis_miles,
                 float uv, float gust_mph, float gust_kph)
  {
    this.last_updated_epoch = last_updated_epoch;
    this.last_updated = last_updated;
    this.temp_c = temp_c;
    this.temp_f = temp_f;
    this.is_day = is_day;
    this.condition = condition;
    this.wind_mph = wind_mph;
    this.wind_kph = wind_kph;
    this.wind_degree = wind_degree;
    this.wind_dir = wind_dir;
    this.pressure_mb = pressure_mb;
    this.pressure_in = pressure_in;
    this.precip_mm = precip_mm;
    this.precip_in = precip_in;
    this.humidity = humidity;
    this.cloud = cloud;
    this.feelslike_c = feelslike_c;
    this.feelslike_f = feelslike_f;
    this.vis_km = vis_km;
    this.vis_miles = vis_miles;
    this.uv = uv;
    this.gust_mph = gust_mph;
    this.gust_kph = gust_kph;
  }


  public int getLast_updated_epoch()
  {   return last_updated_epoch;   }

  public void setLast_updated_epoch(int last_updated_epoch)
  {   this.last_updated_epoch = last_updated_epoch;   }


  public String getLast_updated()
  {   return last_updated;   }

  public void setLast_updated(String last_updated)
  {   this.last_updated = last_updated;   }


  public float getTemp_c()
  {   return temp_c;   }

  public void setTemp_c(float temp_c)
  {   this.temp_c = temp_c;   }


  public float getTemp_f()
  {   return temp_f;   }

  public void setTemp_f(float temp_f)
  {   this.temp_f = temp_f;   }


  public int getIs_day()
  {   return is_day;   }

  public void setIs_day(int is_day)
  {   this.is_day = is_day;   }


  public Condition getCondition()
  {   return condition;   }

  public void setCondition(Condition condition)
  {   this.condition = condition;   }


  public float getWind_mph()
  {   return wind_mph;   }

  public void setWind_mph(float wind_mph)
  {   this.wind_mph = wind_mph;   }


  public float getWind_kph()
  {   return wind_kph;   }

  public void setWind_kph(float wind_kph)
  {   this.wind_kph = wind_kph;   }


  public int getWind_degree()
  {   return wind_degree;   }

  public void setWind_degree(int wind_degree)
  {   this.wind_degree = wind_degree;   }


  public String getWind_dir()
  {   return wind_dir;   }

  public void setWind_dir(String wind_dir)
  {   this.wind_dir = wind_dir;   }


  public float getPressure_mb()
  {   return pressure_mb;   }

  public void setPressure_mb(float pressure_mb)
  {   this.pressure_mb = pressure_mb;   }


  public float getPressure_in()
  {   return pressure_in;   }

  public void setPressure_in(float pressure_in)
  {   this.pressure_in = pressure_in;   }


  public float getPrecip_mm()
  {     return precip_mm;   }

  public void setPrecip_mm(float precip_mm)
  {   this.precip_mm = precip_mm;   }


  public float getPrecip_in()
  {   return precip_in;   }

  public void setPrecip_in(float precip_in)
  {   this.precip_in = precip_in;   }


  public int getHumidity()
  {   return humidity;   }

  public void setHumidity(int humidity)
  {   this.humidity = humidity;   }


  public int getCloud()
  {   return cloud;   }

  public void setCloud(int cloud)
  {   this.cloud = cloud;   }


  public float getFeelslike_c()
  {   return feelslike_c;   }

  public void setFeelslike_c(float feelslike_c)
  {   this.feelslike_c = feelslike_c;   }


  public float getFeelslike_f()
  {   return feelslike_f;   }

  public void setFeelslike_f(float feelslike_f)
  {   this.feelslike_f = feelslike_f;   }


  public float getVis_km()
  {   return vis_km;   }

  public void setVis_km(float vis_km)
  {   this.vis_km = vis_km;   }


  public float getVis_miles()
  {   return vis_miles;   }

  public void setVis_miles(float vis_miles)
  {   this.vis_miles = vis_miles;   }


  public float getUv()
  {   return uv;   }

  public void setUv(float uv)
  {   this.uv = uv;   }


  public float getGust_mph()
  {   return gust_mph;   }

  public void setGust_mph(float gust_mph)
  {   this.gust_mph = gust_mph;   }


  public float getGust_kph()
  {   return gust_kph;   }

  public void setGust_kph(float gust_kph)
  {   this.gust_kph = gust_kph;   }

}
