
UPDATES to
M3G Chapter 1. Loading OBJ Models into M3G

From:
  Java Programming Techniques for 2D, 2.5D, 3D, and Network Games

  Dr. Andrew Davison
  Dept. of Computer Engineering
  Prince of Songkla University
  Hat yai, Songkhla 90112, Thailand
  E-mail: ad@fivedots.coe.psu.ac.th

  Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg


If you use this code, please mention my name, and include a link
to the book's Web site.

Thanks,
  Andrew


============================
21st October 2004

objM3G.pdf
 
1. Changed the formatting so it's labelled as M3G Chapter 1 of the 
online book.

2. Mentioned my change to using Milkshape 3D for modelling
(http://www.swissquake.ch/chumbalum-soft/ms3d/), and the need
to lightly edit its generated MTL file when exporting to
OBJ format.

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objM3G.zip

1. WrapObjView.java: printAppearance() switches on texture modulation if 
a Material and Texture are detected together.

2. Added another example to the ObjView/ directory: penguin.obj,
penguin.mtl, and penguin.gif. The texture in penguin.gif was created
by Kanokrat Prukpattanarak.

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