
M3G Chapter 3. Mighty Morphin' Penguin Flippers

From:
  Java Programming Techniques for 2D, 2.5D, 3D, and Network Games

  Dr. Andrew Davison
  Dept. of Computer Engineering
  Prince of Songkla University
  Hat yai, Songkhla 90112, Thailand
  E-mail: dandrew@ratree.psu.ac.th

  Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg


If you use this code, please mention my name, and include a link
to the book's Web site.

Thanks,
  Andrew


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MorphM3G

MorphM3G requires the Mobile 3D Graphics API which
is available in version 2.2. of the J2ME Wirelss Toolkit (WTK22).
It can be downloaded from 
http://java.sun.com/products/j2mewtoolkit/

MorphM3G consists of 8 Java files in the src\ subdirectory:
   MorphM3G.java, MorphCanvas.java, Floor.java, MorphModel.java,
   PenguinBase.java, PenguinUp.java, PenguinDown.java, MobileCamera.java

and 4 image files in the res\ directory:
   model.gif, floor.png, bigGrid.gif, grass.gif


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Compilation and Execution (using WTK22's KToolbar)

Create a new project called MorphM3G, with the MIDlet
class name MorphM3G.

Make sure to use the CLDC 1.1 configuration (so floats can be 
manipulated) and the Mobile 3D Graphics for J2ME (JSR 184) API.

Copy the Java files in src\ to WTK22\apps\MorphM3G\src\ 

Copy the image files in res\ to WTK22\apps\MorphM3G\res\

Build and run.

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Last updated: 4th November 2004
