
UPDATES to
M3G Chapter Chapter 2. An Animated Model

From:
  Java Programming Techniques for 2D, 2.5D, 3D, and Network Games

  Dr. Andrew Davison
  Dept. of Computer Engineering
  Prince of Songkla University
  Hat yai, Songkhla 90112, Thailand
  E-mail: ad@fivedots.coe.psu.ac.th

  Web Site for the book: http://fivedots.coe.psu.ac.th/~ad/jg


If you use this code, please mention my name, and include a link
to the book's Web site.

Thanks,
  Andrew


============================
26th October 2004

m3g2.pdf
 
1. Explained the changes to Floor, AnimCanvas and AnimModel, 
   which are listed at the start of their classes.

-----
m3g2.zip

1. Many minor changes to Floor.java; see the documentation at the
   start of the class for details.

2. Minor changes to AnimCanvas.java; see the documentation at the
   start of the class for details.

3. Added bigGrid.gif and grass.gif to the image resources
   (they may be used by the Floor object)
       - updated the readme.txt file to mention them

4. Adjusted the initial position of the penguin in AnimModel.java.

-----

